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They used force damage and a flaming sword (warlocks).


They played pretty well and rolled hot.

The Final Boss I found a little hard to balance because it seemed like it should've done better damage but the regeneration mechanic kinda fizzled because the were big on light. 

(+1)

Thx for the feedback, it is very helpful! That fight is pretty hard to balance because of the weakness and strength of the monster (Same problem like before i guess). We had a playtest group wo nuked the chest and killed him pretty fast and one were they fought him in complete darkness, all their attacks had disadvantage and one of them even died. 

Personally I like the strength/weakness of the monsters but maybe it is better to get away from this type of design. Not sure, it is hard to balance but players love it when they find the weakness. 

But thx for the Feedback, i will keep it in mind <3 really appreciate it