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(+1)

i really liked the use of bryce for this entry! definitely lends itself to the nightmare feel of the game. i would recognise those modus interactive renders anywhere as well, and they're used very effectively. unfortunately, i had a bug when i entered the obelisk! when i tried to fashion a stick to attack the nodule my game crashed. 


overall though, i was really invested in where the story was going and the use of bryce was unique. i'd be interested to see it expanded upon outside of the jam!!

(+1)

Thanks for the comment and taking the time to play my game! modus interactive has some really amazing renders, it was a pleasure to be able to use some of them for a project of this nature. And thanks for spotting that bug, I’ll patch that up when I’m rolling out the next update.