thank you!! it’s honestly already gotten much more attention than i expected
Ozone Interactive
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i really liked the use of bryce for this entry! definitely lends itself to the nightmare feel of the game. i would recognise those modus interactive renders anywhere as well, and they're used very effectively. unfortunately, i had a bug when i entered the obelisk! when i tried to fashion a stick to attack the nodule my game crashed.
overall though, i was really invested in where the story was going and the use of bryce was unique. i'd be interested to see it expanded upon outside of the jam!!
clean, cartoony artstyle and nice environments to explore! the growing/shrinking mechanic lends itself to some fun exploration and puzzle solving. i had some small issues with items clipping through doors, but considering the length of the jam that is to be expected (hey, our game has it too). i love escape room style things like this, and this one is worth a try!
a fun take on the jam theme! taking down other ships to salvage their parts is a nice choice and it could easily be expanded into a bigger game. the camera controls are unfortunately a little bit nauseating, but overall the aesthetics make a nice clean look out of simple shapes. nice QoL with the keybind menu as well!
really nice handdrawn artstyle, with some transparency and aliasing issues that could easily be cleaned up postjam. unfortunately i experienced some issues where the rocks i knocked would block off paths i needed to access. the concept of having to navigate in two different forms with different vulnerabilities is fun, and could definitely be expanded into some fun puzzles (and creepy atmosphere, which the music does a really good job at adding now).
love the neo-noir look, especially in the menus! everyone here is mentioning portal, which im sure is an inspiration, but it also really reminded me of superliminal. the voice acting and music add a nice atmosphere to the experience. unfortunately, i experienced a lot of bugs with the camera but that is very fair for a jam project. would be fun to see it expanded and polished up!
super cute!! i love the little lizard guy and i am deeply sorry for cutting off his tail. on a more serious note, the art style is really clean and stylish, and it really brings me back to playing random dressup games as a kid. not exactly a deep or mechanically complex experience, but it is light and cute and worth a go
the constantly changing map turns the long-term planning of a tower defense game into a much more frantic experience where you constantly have to reevaluate the placement of your towers, making it a pretty fun use of the theme. unfortunately, the towers are very expensive to both place and move, making mistakes pretty punishing. the lizard vs bird concept is cute and i liked the art and overall aesthetic!
hilarious art direction, kinda makes the whole experience feel like a windows based fever dream. it transitions from calming to overwhelming pretty quickly as you scramble around for the right guy to move each piece. pretty fun, but clearly not meant to be a long experience as it grows fairly repetitive. worth a play even if only for the vibes
the most stylish thing i've played this jam!! thought it was a really neat interpretation of the theme and i'm impressed by the extra bells and whistles you fit in here in the time frame. i unfortunately experienced a bug where i got stuck under a box and couldn't jump or pick anything up until i won, but it didn't seem to be a regular occurrence. nice game!
nice art style, especially enjoy the greek aesthetic. unfortunately the grain filter over the screen takes away from it a bit, but i like its toylike execution overall. definitely a big scope for a jam game, doubly so considering the 48 hour time frame. i really like the concept of using the tower defense environment to fight back against enemies, although the bugs take away a bit from the experience. would love to see this get cleaned up post jam!
really fun concept with an art style i love!! lacks a bit of visual feedback and i was sometimes unclear why i was hit, along with the escalation in difficulty being a bit harsh. it's very fun when the mech grows in size between stages and you get to physically move yourself to the next stage, much more effective than a simple level transition. would love to see it polished and expanded upon
looks and sounds beautiful, i really really love the look of both leviathans. the changing look of the environment throughout the game is also really nice. unfortunately, the gameplay is pretty limited and doesn't really evolve over the course of the experience, i didn't find the white leviathan to be a compelling or dangerous threat. still, the game is gorgeous and it feels satisfying to grow your leviathan