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(+1)

Nice use of artwork, especially the skeletons sprinkled throughout. The Villager's Tale is great because it works for both the GM and the players. I've always been a fan of a narrated style of adventure introduction, and you did a good job adding secondary voices to it.

It was an interesting idea to make the surfaces in the laboratory conductive and I like that you provided mechanical rules for how to utilize that.

If I ran this I would probably cut some of the emptier rooms and combine others, to try and keep players as engaged as possible. For example, the three turbines and engine could all share a room, this would cut down on the text the GM needs to keep track of too.

I liked that you provided a few ideas for Continuing the Adventure and I thought the artifacts and monsters were quite inventive. I also liked your choice of font and colors.

(+1)

Thank you for this thoughtful critique. It's useful to hear what works but also, more importantly, what doesn't! I'm looking forward to editing this adventure, cutting down the number of rooms and reducing the verbiage (my greatest weakness), when the jam is over.