Nice visuals, however it's very difficult to tell where to go, and could use at least 1 visual que( a sign, an enemy coming from above, particle effects ANYTHING) to tell us that the level is above. I think you need to have a preset area that is always the same for the spot upwards of the player instead of randomly generated. Because sometimes you have big walls which you don't have enough time to fly around, or sometimes it's completely barren, and I just lose.
For anyone not knowing what to do:
-Grab the 2 bottles
-Become a bat
-Fly upwards until you find something
-If you don't find anything upwards, restart until you do
Viewing post in Blood Ascend jam comments
Thanks for the review! Honestly, I spent much less time than I should testing the initial area compared to the rest of the game. I really should make the game’s objectives clearer from the start, and I focused too much on the random generation . Only in the initial area I left a larger gap between the areas with enemies, also I should have set it to start with a higher blood value. A tip that might help is that since you can transform freely, you can use the double jump to start from a higher position, which saves a lot of blood.