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The events look like they should work fine, unless there's something on pages 15 and 16 that take priority over the "<Self> Sickness" variable and that's why it isn't running maybe?

Page 15 is the same as page 14 but actives on rainy days (that's the only way I could make it work with my weather system, since a conditional branch was not enough), page 16  is the same as the last page on the template. I think the problem is  with pages 6 and 9. Since they only run when the player interacts with them, the common event cannot run the self calculations page (this page can only  run when self watered is on). I need a way for the self calculations swtich to turn on when the player has not watered the plants. I tried activating it in the common event, but doesn't work either.

Maybe try making a new page similar to this one that doesn't require "<Self> Watered?" to be active. This is the one that checks whether the "New Day Growth" switch is active, which you can use to then prompt it into the "<Self> Calculations" page.

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I have to do more tests but it seems to be working, thank you!