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I'm glad to see someone actually utilizjng the landscape format! This feels old school through abd through . The six eyes really mix up the average core game activities and seems focused and fun. I'm always a bit hesitant towards too many stat vs ____ challenges, but I think it's hard to avoid dry mechanic speak as there's not really a formula in the knave corebook. (I use stat vs difficulty rating all over my own adventure.)

May I also clap increasingly faster to the naming conventions in this adventure? It feels extremely sword & sorcery/ Jason and the argonauts!