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As others have said, a really whimsical adventure with genuinely evocative factions. Has several little touches that make it a Knave adventure specifically, like the ability to fix the carriage with the coachman background.

One question - why would the bats need lit candles? Couldn't they echolocate?  

The plebeians need to be able to look up and see their splendid opulence, of course. Thank you for the support.