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ArcaneSporecery

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A member registered Jul 02, 2023 · View creator page →

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Thanks, I hope you get some fun out of it.

Thanks for taking a look. I didn't want to bog down the main gist with optional flavor text, and I'm happy with my choice to tuck it away somewhat.

I appreciate your feedback. I guess that makes this dungeon a bit of a dungeon-crawlspace.

Thank you. I'm not really an artist, but I wanted to get my vision across and tie everything together in a standout way.

Truly a tour de force of Jaquaying a dungeon. Classic vibes and a believable dungeon ecology. Personally, I would omit, combine, or repurpose many of the fluffy, transitory areas like the Atrium or the Old Wine Cellar, but they do contribute to the atmosphere.

Concise and straight to the point. Both classes seem balanced and usable. Personally, I wouldn't be overly excited to play either as they feel like a transliteration of the core concepts of the Sorcerer and Druid respectively from 5e rather than standing apart, but they certainly achieve the feel of each. The titles also seem a little awkward or escalate unpredictability.

This is a unique, thematic setting and adventure space, but it's really only worth one read through. I would've hoped to see more more sandbox (no pun intended) elements to help reinforce the living world that was introduced in the beginning. The text is a nice wellspring of ideas, but it's not a usable "bible" or reference for running a game.

The monster descriptions are evocative and totally on theme. The myriad ideas in the Travel section are very imaginative (albeit brutal), too.