Everyone playing the regular route while I touch the car and play the super-secret blow-up-on-the-welcome-mat mode.
The music was rocking, and I thought the glitchy aesthetic was good. Both together really create a very tense atmosphere. But yeah, I'd agree that there need to be more checkpoints in there, it's very easy to just lose all of your progress to a small error in judging how far an enemy can shoot (or maybe I'm just too much of a gunslinger casual).
There are a lot of fun stealth mechanics in here, I like luring guards away so I'm no longer in their shooting range when turning corners, plus using the inertia to plan the optimal route through the rooms, which sometimes crosses over into puzzle territory. I'd love to see a version with either more lives or more checkpoints, to see where you go with the concept!