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(1 edit) (+1)

Great job with the game! Simple but engaging idea, and I had a good time playing. It reminds me of games like Minesweeper and Solitaire, and I could totally imagine playing this while taking a break from working.

Some specific things I liked:

  • There was a good amount of variety in the different cards. I rarely ended up drawing the same buildings more than once.
  • The card art and icons are simple, but I thought they looked nice. The visual identity was very cohesive.
  • Music was pretty good! I think it fit 
  • Everything seemed to work as intended. I didn't encounter any bugs to report.

Some things I think could be improved:

  • I had no idea what the icons on the map meant until I stopped playing and looked in the menu. In general, there's no way to figure out what is on the board already. I think you should add a tooltip that explains what the environment aspect or building in the tile is.
  • I played three times and got close, but didn't manage to win. One reason was that my buildings kept getting moved and having their score lowered by the jungle and something else. I didn't realize that was the issue until I got frustrated and checked - leads me back to the previous point.
  • I think you could go a little further with in-game feedback. I think more reaction from the cards being hovered over or placed would go a long way!
  • Lastly, I couldn't always tell what was going on between the end of one turn and the start of the next. There were a lot of little actions happening. Sometimes, they were expected, like the greenhouse gaining power, but sometimes they weren't. It would be nice if you added a little dialog panel, or something similar, that just logs all of the things that are happening in the game. That would make it easier to understand, and I would remember for the next time I played. I see in the dev log that you mention that the building causing the change was highlighted, but I actually didn't notice that.

Overall, I thought you did a great job with this game. There's a lot of potential here and I think there are a lot of people that would enjoy playing a game like this.


Edit: Just revisited the game and realized there IS a tooltip. For some reason, it didn't trigger when I played before.

  • Regarding terrain cells, I'll put that in a tutorial in future versions.
  • Yeah, there are quite a few things happening upon card placement. Sure, I'll consider an event log that you can refer to as the game is going on.

Thanks for playing and the detailed and encouraging feedback!