Oh no! Aw man, yeah I really gotta find out how to port to MacOS at some point…
What I mean to say is: Go find a windows machine!.. or your local Linux server!
if you use godot or unity you can just export it for macos and then players just have to open it differently because it's not signed
Ah gotcha. I thought that warning meant I was doing something wrong… Welp, we live and we learn xD