Thanks! I originally wanted the buttons to be Z and X, or the left and right arrow. My idea for having it be A and B is so that people can see button A as the leftmost button, and button B as the rightmost button. This is because if you were to change it to your own controls, in a minigame like the rocket where there is a left and right button, the controls could've been inverted. I tried exporting it to a web build but unfortunately it was just a blank screen. This is my first time exporting a game like this using Gamemaker, so next time I'll see if I can export it successfully into a web build.