We appreciate that you spent the time to play through our game, saitoki!!
We are aware that our demo is far from perfect, but we made the best we could in the time frame we had. We will do our utmost to improve on the game in the future too, until it is a full, satisfying experience.
Our three-man team is made of two beginners when it comes to making games, so this month was certainly a challenge and a learning curve for us.
We appreciated the feedback, but would it be possible to not spoil parts of the plot in your review without warning?
Thank you for your time again! :D
Viewing post in Iris to Id -Ghosts in the Machine- jam comments
Hey, sorry about that, I have edited that part out from the comment. As a solo dev myself, I understand how hard it is to make a game in such a short time frame. I really liked the game and would like to see more of it, and it's more like some input to improve the build after the jam ( the jam host allow you to make change to the game build 2 days after it ended, and everyone had been making change already, you don't need to limit yourself to the jam period). What I asked was already answered and I'm sorry if that came across as complaining.