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(1 edit)

The art is so pretty and the transition  in the game looked neat, it's  a feat you was able to get this much done in such a small time window.  Story is intriguing and the characters was pretty fleshed out with fun interaction, I would want to know more about them. Character design was great!

There was several glitches,it seem you are aware of it in the devlog, like the screen freeze black once when Ritsu was asked to do something, I restarted the game and loaded the save and skipped through and it worked. Skipping caused quick menu to disappear sometimes. I also think some video didn't load for me as sometime the scene is black for a while, like when the dialog mentioned that it was raining. I'm  on a low power Windows  laptop though so maybe my laptop was too weak to play this.

Another thing, maybe I'm just spoiled by Renpy,  but not being able to skip past scene transition, and not being able to leave the playing session and return to the main menu during playing can be a quality of life issue, especially  if the player is forgetful and doesn't  save often. 

There wasn’t  any indication about the demo end and suddenly I was on the main menu screen with the glitchy effect, that I assumed  I missed something or  it's  a bizarre ddlc setup, so I even replayed it and it restarted from the beginning. Was it really the end or did I miss something? 

Last thing, the 1.7 gig download is pretty intimidating for a Visual novel demo, would it be possible  to trim/ compress it down a bit? Players might avoid downloading if the game was too big.

Still, great premise and I liked what I saw so far. Looking forward  to the full game!

(1 edit) (+2)

Hi Saitoki, Thank you for playing! About your feedback:

  • The raining part was intentionally black since it's a storytelling tool to imply something.
  • There is a bug where if you start the game it should have started on the loading screen but the title screen not appearing until you finish the Ritsu PoV is intentional. We made sure you can load anytime through the UI at the very least. We're sorry for the inconvenience.
  • The demo ending is implied in the narrative as the PoV changed by the UI and it showing the title screen for the first time.
  • There is a ""DDLC"" element to the Title Screen. You kinda just missed it haha.
  • The 1.7 GB is something we have to live with for this project sadly. There's a lot of audio and art assets and it's a two hour long novel for the prologue. We can try optimizing it but since we only had less than 3 weeks to start, we didn't have time for this.

We're planning to use our engine of choice for this game finally and hopefully the confusion and issues will be fixed by then!

We appreciate that you spent the time to play through our game, saitoki!!

We are aware that our demo is far from perfect, but we made the best we could in the time frame we had. We will do our utmost to improve on the game in the future too, until it is a full, satisfying experience.
Our three-man team is made of two beginners when it comes to making games, so this month was certainly a challenge and a learning curve for us. 

We appreciated the feedback, but would it be possible to not spoil parts of the plot in your review without warning? 

Thank you for your time again! :D

Hey, sorry about that, I have edited that part out from the comment.  As a solo dev myself, I understand  how hard it is to make a game in such a short time frame.  I really liked the game and would like to see more of it, and it's  more like some input to improve the build after the jam ( the jam host allow you to make change to the game build 2 days after it ended, and everyone had been making change already, you don't  need to limit yourself  to the jam period). What I asked was already  answered and I'm  sorry if that came across as complaining.