Thank you! I had a lot of fun incorporating the boys from the mini series into this story! And they are going to appears in the main game too, their roles are actually pretty important!
saitoki
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This game is amazing! I expected it to be great but it totally exceeded my expectations. Everything are very well designed and the characterisation feel so real, I felt like I talked to a real person.
It's a very immersing experience, down to all the characters customization options and actual expression on the MC sprite. There's a good amount of customization varieties you can make, which was very impressive for a game made in a month.
The VA did a seriously amazing job delivering all the voice lines, this game wouldn’t be that immersing without them doing a damn fine job, so kudo to them!
Love the way this story is presented! Not much is said in the dialog at all but we get some glimpse of this world that is showed subtly in each minigame scene. The drawing is simple but charming and a stark contrast to the underlying horror. The ending scene is very well directed and cinematic, I liked it a lot.
One thing I would suggest is adding a Renpy hard pause when the ending scene started, and give it enough time for the whole ending to play out. Because otherwise impatient player can accidentally make a double click and skipped the whole ending back to main menu.
This is a very well made game. The way the story get started was very natural, the game has great pace and the art style really fit well with the narrative. I really like how we get to know more of each character as the story progress, including the main character. The mystery is intriguing and I look forward to see more of it!
What an uniquely cinematic experience, I liked it a lot! It actually took me several rewatch to get the good ending because I thought i picked the wrong choice the first playthrough and ended up keep picking the other choices the subsequel playthrought. But getting all the extra unlocked was totally worth it!
This game was so well put together ! Everything looked perfectly fit together, the background, the characters and especially the unique UI. The UI was so interesting looking that I even played around with it a bit. The story is uniquely told in story telling style, and the voice works really well with the story and art. The mystery was confusing at first but the slowly reveal was well done. Everything worked so well together and there's definitely a lot of attention paid to every details, it was great!
Hey, sorry about that, I have edited that part out from the comment. As a solo dev myself, I understand how hard it is to make a game in such a short time frame. I really liked the game and would like to see more of it, and it's more like some input to improve the build after the jam ( the jam host allow you to make change to the game build 2 days after it ended, and everyone had been making change already, you don't need to limit yourself to the jam period). What I asked was already answered and I'm sorry if that came across as complaining.
This is a nice, peaceful read that I need after reading some scary suspenseful entries. The story was well writen, the light VN transition was nicely done. I feel like the choice of using silhouette and patterned sprite suited better with the narrative than actual drawn sprites with visible face. It added a mysterious, dream-like atmosphere which is nice.
This is a nice, peaceful read that I need after reading some scary suspenseful entries. The story was well writen, the light VN transition was nicely done. I feel like the choice of using silhouette and patterned sprite suited better with the narrative than actual drawn sprites with visible face. It added a mysterious, dream-like atmosphere which is nice.
The art is so pretty and the transition in the game looked neat, it's a feat you was able to get this much done in such a small time window. Story is intriguing and the characters was pretty fleshed out with fun interaction, I would want to know more about them. Character design was great!
There was several glitches,it seem you are aware of it in the devlog, like the screen freeze black once when Ritsu was asked to do something, I restarted the game and loaded the save and skipped through and it worked. Skipping caused quick menu to disappear sometimes. I also think some video didn't load for me as sometime the scene is black for a while, like when the dialog mentioned that it was raining. I'm on a low power Windows laptop though so maybe my laptop was too weak to play this.
Another thing, maybe I'm just spoiled by Renpy, but not being able to skip past scene transition, and not being able to leave the playing session and return to the main menu during playing can be a quality of life issue, especially if the player is forgetful and doesn't save often.
There wasn’t any indication about the demo end and suddenly I was on the main menu screen with the glitchy effect, that I assumed I missed something or it's a bizarre ddlc setup, so I even replayed it and it restarted from the beginning. Was it really the end or did I miss something?
Last thing, the 1.7 gig download is pretty intimidating for a Visual novel demo, would it be possible to trim/ compress it down a bit? Players might avoid downloading if the game was too big.
Still, great premise and I liked what I saw so far. Looking forward to the full game!
Thank you! Elias will likely still remain mysterious because the main game isn't finished yet haha. Main game only had more in depth introduction, but i wrote up a quick intro that kinda summed it up in this game so people can fully understand it xD. I reuse some characters in various short stories though, because they are already fleshed out and perfect to be side characters.
Intriguing story! The premise was interesting, the boys looks great and seem to have greate chemistry, and the horror was effective. I was so scared by the first few jump scares that I had been on defensive mode for the rest of the playthrough though, was really taken off guard by the sudden game mechanic. Maybe your could make the timer a bit slower for the first encounter so player can adjust easier, as it took me like 5 times looking at the jump scare to get pass that scene, and by that time I stopped being scared by her haha. It's an effective way to jump scare people though, so it's totally up to you..
I like what I saw so far and hope to see more of the boys!
This game was very well designed and the story is very cute! The animation, the graphics and the voice acting was combined together very flawlessly, It did feel like watching a show rather than playing a Renpy game, great job!
BTW I failed to get the internship the first time for being a goody two shoes haha.
What did windows show? Windows usually block people from running uncommon/ unsigned exe files, which is most indie games. in the notification saying Windows blocked application because they couldn't check its origin, It usually had a tiny text link like "learn more" and " run anyway" that you have to click to be able to play a game by an idie third party.
My game was developed with Renpy, a very popular visual novel engine and I believe that it doesn't have any virus.