I did think of this but as I said, I want to limit player skill as much as possible in that regard.
This a personal pet peeve of mine, but I always found the way most action RPGs work weird. you start the game as nobody and if you, the player, know the game, then you can pretty much negate the personality and skill of the in-game character by achieving things that shouldn't be possible. Soul level 1 runs in dark souls are a good example of that.
In Sinathir, the player is supposed to be something of an "advisor" to the main character. You tell her what to do and she tries to do it. If she fails and succeeds is entirely up to her skill, not to the player skill.
As I said before, having no player input is boring so I can't really go all out on that design philosophy, but I want to get as close as possible.
Try playing the old "Princess Maker 2" game. This game is heavily inspired by it and it will show you what kind of feel I'm going after to some degree.