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I use a lot of custom code plugins. The main plugin for 3d is MV3D, and the plugin that handles tactical combat is LeTBS. 

Ah, I actually already knew MV3D however when I found it, it was still a prototype barely operational where the world looked so cubic that it looked more like Minecraft than RPG Maker MV and even now it is still in development, which explains all the trouble that I experienced with the 3D mode of your game but since it looked far more advanced than my memory of MV3D then I thought you made it yourself or it was another plugin. ๐Ÿ˜‰

Did you make use of the Moff Movement plugin from the same plugins maker and designed to be combined with MV3D as well? ๐Ÿ™‚

I didn't find "LeTBS", is it here on Itch? ๐Ÿค”

Actually, could you please share links to the plugins that you used? ๐Ÿ™‚

I use way too many plugins to list them all, but here's a thread to letbs: https://forums.rpgmakerweb.com/index.php?threads/lecode-tactical-battle-system-0...

Make a note that it's no longer supported by its creator.

And yes, Mv3d has grown much more functional. I would say my game is actually a bad representation of it's capabilities. 

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How did you manage to include so many plugins without breaking your game with plugins' conflicts?!? ๐Ÿ˜ฒ

Thank you for the link to Lecode Tactical Battle System, I watched the video which looked really promising but I couldn't find a clear link to download it, there were only links to download demo projects but no link to download the plugin alone, do you think you can provide one yourself? ๐Ÿค”

Most RPG Maker MV's plugins have been abandoned since RPG Maker MV was replaced with RPG Maker MZ anyway. ๐Ÿ˜

I am curious, can you combine tactical battles and standard battles into the same game? For example, if I wanted my ordinary battles to be tactical to make them more interesting but I wanted my bosses battles to be standard battles to make them faster and more intense, could I? ๐Ÿค”

To be honest, I am not that much into tactical RPGs, I have yet to finish one without giving up out of boredom because battles are so slow and... wait... come to think of it, I did finish your game which is a tactical RPG, that makes it the first tactical RPG that I ever finished! ๐Ÿ˜ฒ

However it is a short game so this is not that much of an achievement actually... ๐Ÿ˜…

Anyway, I am merely curious about this plugin and I might experiment with it but since I never was into tactical RPGs to begin with, I didn't project to make one. ๐Ÿ˜…

I am not that much into turn-based games either actually, I even couldn't stand them at first and it took years for me to gradually get into turn-based RPGs especially thanks to Chrono Trigger whose Active Time Battle was such a good compromise between real time and turn-based that it significantly helped me get into turn-based RPGs but this game was unique and I still don't have that much fun with their slow turn-based battles which quickly bore me, I have always been and still am definitely more into real time battles which makes me even more curious about your knowledge of RPG Maker...

Do you know how to make a real time RPG like the Story of Mana series or even better like Illusion of Gaia and Terranigma (even if their stories are nonsensical, at least their gameplay is fun) or even in a different style such as the Tales of Bandai-Namco series, do you know how to make any of these games into RPG Maker? Because THAT would interest me THE MOST since this is my favorite kind of RPGs to begin with! ๐Ÿ˜† (even if I am still curious about my other questions ๐Ÿ˜‰)

Well, since you acknowledge that your game is not the best as it could be, are you still improving it? ๐Ÿ™‚

Are you interested into a player's feedback? ๐Ÿ˜‰

Hi! Sorry, I'm very busy these days and it means I miss messages. 

Yeah it takes a lot of troubleshooting to make sure your plugins are compatible. It introduces a lot of little bugs and stuff. 

As for what can be done with the battle system, the answer would probably depend on your javascript coding skill. You can do a lot with the engine provided you have the right knowledge, but otherwise it's difficult to implement custom stuff.

I am still improving it and another big update is scheduled, although I have been winding down development on Memoirs. I'm always interested in feedback though!

(-1)

Erm... Hello? ๐Ÿ˜