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Alright since I never got past the second moving platform, here are my thoughts: Being able to tap the direction you want to go speedy in a for a short window of time after leaving the wall would be a nice quality of life. Since that’s a core mechanic (I assume), adjust the level design to reward moving fast for long distances and make it fun to do so. Especially the beginning of the game should not feel this hard. A tad of Coyote time (of course!). Now the reason I did not play further xD WHY ARE THE PLATFORMS SLIPPERY?? Don’t have slippery platforms, please. That’s almost worse than platforms you have to move along with because the character is not moved along with them. Idk, sorry for not getting further lmao. I really enjoyed the character walk cycle and visual effect for moving fast though!

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Oh you have no idea how many times I asked "WHY ARE THE PLATFORMS SLIPPERY??" myself during development lol. I just couldn't fix it in time, I'm still really new to all this, have only been making games since the end of August. Also meant to add coyote time, never got around to it though. The first thing you mentioned does sound super cool, although it would break the levels quite a bit as it is. If I ever remake the game I'll definitely keep it mind. Proper physics and the damn platforms working as they should comes first though :D