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(1 edit)

currently trying to mess around with the Party.json in save files to see if I can forcibly add two more members to the party, thought I had it done right by just copy pasting the entire block pertaining to a character into the .json. but I run into a bug upon loading the game where instead of six members, the party screen just displays three, all of them usually with 0 HP. Is there something I'm missing here regarding this? The "UniqueID" field I try to work around by adding party members from a different save, is messing with that my issue? Or is adding new party members already associated with quests that haven't yet been implemented?

Edit: figured out what was the issue, in the Party.json I had to erase one of the "", each at the top, middle, and possibly bottom of the "members" bracket to ensure that party members occupied the correct position, but now I've hacked myself a six-member party hehe.

(+1)

Hahaha, that's awesome, mate! You're right, the "" define the positions of the characters in the party. Technically, you could create a party of 20 members and still enter combat, but everything else might break since the game wasn't designed for that.

And hey, if you're into meddling with files, don't stop at just the save games! I'm uploading updated documentation on dialogues, so you can tweak and create whatever you like. If you come up with something cool, I'd gladly consider adding it to the game. =D

Cheers!

ahhh unfortunately I'm not too interested in full-on modding the game besides messing around in text files and changing values, but I do appreciate the documentation.