-I just give a more reactive interface to an unlucky guinea pig, who hated it. Turns out it messed up with the regular keyboard/controller controls. I will have to be extra careful with this one.
-Idle animations are not unheard of in 2d RPG, but they're more like extra touches than actually useful for gameplay. Usually the player is simply at the centre of the screen, and if not, one can just move to see where the player character is. I will still keep the idea as it would indeed be a nice touch to add at some point.