The theme interpretation was awesome (finally a game that didn't just have an evil narrator!), and the level design was also good. I think that having restart code and finish game code would be the easiest changes to make, and I think the bigger issue with the game is that you can't always move while jumping (or at least you can't move on the X and Z axis at the same time). Overall though, I really like how you guys used the theme in a creative way.
Viewing post in PenguinSim20XX: HD Edition jam comments
Thank you so much for the feedback! Most of the time was spent learning Godot in both 2D and 3D, and in the rush the bare essentials to get the game "working" were prioritized. Thank God the platforming distances were perfect on the first try. From the start we knew we wanted to leverage our 3D. Originally, you were supposed to guide/persuade a penguin to follow you through treacherous situations, though that was never realized.