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(1 edit)

I noticed that the tool generates a normal map based on a layer. 

Can it be subdivided into selected areas?


Otherwise I can only separate.


(1 edit) (+1)

I've never considered that selection-based generation may be useful, thank you for the suggestion!  I'll make sure to include this feature in the next update :) 

For now, the only workaround would be to split your texture manually.