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(+1)

It's a Pretty hard game that could be improved by just adding more juice maybe some screen shake, also the movement especially for a platformer was very rigid, maybe adding some coyote time and jump buffering would help make it much more responsive

(1 edit)

Yes, the platformer controls leave a lot to be desired. It was Sasha's first game and first approach to Godot, so he and I agreed that it'd be probably the best we would manage to get in the jam timeframe, and we needed to define the physics variables to start building the levels (if we changed the values we would've had to change the design).

As for the screenshake, I'm wondering how could be implemented to improve the difficulty curve. Can you give me a hint on that? 

Coyote time: I dindt know the term haha. You are right on that and we wanted to, but weren't able to implement it. 

cheers!

(+1)

Wow, great to hear you were able to finish your first game, especially in such a short time! When it comes to  screen shake, it isn't used to make the game any harder but it helps the game feel more immersive or as some people call it  "Juicy" or feel here's a few videos I found that helped me understand what Game Juice was

And


And

Obviosly color wouldn't apply to this game,But maybe it can help in your further game dev endevoursObviously