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The idea is great, but I think that "learn from failure" is not exploited enough, we could have imagined other ways of dying to have more tools, or something else. Otherwise the music is great and the concept is not bad, the game remains very hard without the clues (or maybe I'm stupid and it's obvious but I didn't succeed the first time) On the other hand, I had a bug in level 2 where the UI disappeared and I fell into the void without being able to do anything

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yeah ik, but I just ran out of time  and had to make the idea way smaller than original. And I know there was a LOT of game breaking bugs, but  I didnt have enough time to fix them because of school