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(+1)

Okay, this is without a doubt one of the longest games I’ve ever played in this game jam, and I’m actually glad that I pushed down my disliking of visual novels for this one. It took me 3 days to finish this game due to this fact about me, but I did it!

I really loved the characters you’ve made for this project, and to have your story portray that it’s okay to explore what your heart truly wants rather than to have your life and/or choices influence it on you and shove it down your throat. Having a character that had…600 years…I think…figuring this out, and then lightly implying that she may have become trans due to this discovery… (Chef’s kiss) was actually a really nice touch to better project that.

The most touchy and complicated subject in my opinion when it comes to beauty, is trying to advertise it. After seeing Anna’s substory, If I’m being honest, I would say that it’s both true that you should love yourself for what you are, and it’s also true to improve on what you have if given the chance. (But this is just me talking, you don’t have to listen to this; I don’t think plastic surgery is the best option out there if getting it is optional. Hey, if you had a broken nose before entering the operating room, then be my guest. It’s necessary for a healthy life at that point.)

In my personal opinion to possibly make a project like this better in the future, is the following:

  • I would suggest including more sections of the top-down style gameplay to break up the dialogue whenever possible, like that sub-story for Mirabelle fighting that large reptile.
  • Also for said gameplay, since it was only 2 attacks, I would suggest left-clicking on an enemy to perform a wind slash, and right click on an ally to heal them.
  • If this game just so happens to have controller support, then it would essentially be the same thing assigned to the A/B buttons, A to cycle to Wind Slash, and B to cycle to healing. And clicking on the bumpers would cycle between the allies or enemies depending on what the last ability was used.

This is completely optional, you don’t have to listen to me, but thank you for making this wonderful game, and having me enjoy the experience.

Thank you so much for the feedback!

I really wish I could have gotten farther with the combat, but I put it off for too long. I got the basic mechanics working within the first week or so, then focused on the visual novel stuff the rest of the time, until I quickly went back to do sprites for the characters and enemies during the final weekend.