Uhh…That’s supposed to be the game’s score system, not really a way to make a potion. Basically, when you defeat an enemy, there’s a chance that they’re going to drop a potion, regardless of how you beat them. That’s how potions are made…they’re moreso “stolen” here.
But that’s a neat mechanic to pay attention to if I were to come back to this project one day. Thank you for your input!