This comment was INSANELY helpful, thank you so much!
That's a really weird interaction, considering the "milk have" and "milk used" variables only affect anything in that cutscene if they both equal zero. It hasn't been showing up in my playtests, so hopefully I've gotten it taken care of. I've added a little fail safe that might keep it from happening again.
I'm also not sure why the black outs happen, since I have a fade in response for each result. I haven't been able to replicate that one on my end, so I've just added a couple more fail safes that should at least fix it after the dialogue. Hopefully.
Moral of the story; treat yo self to some milk, before it goes bad.
Thanks again for all the playtesting, bud!!