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(+1)

Hi Bruno,

Thanks for your detailed comment. I really appreciate your feedback. Was going to answer a few of the points below. Rest assured I welcome the feedback and the kind comments :), and I do broadly agree with you

-Audio levels: Music is really quiet. SFX goes up to 0dBFS (clipping). I turned the volume up to listen to the music and as soon as I lost the sfx woke up the person in 1 room away. 

Thanks for this. Interesting. I felt when I put the music on top of the sound effects I couldn't hear the SFX or it sounded garbled, so reduced the music. Happy to take your lead on it though and decrease the SFX volume to a similar level.

-The tower-rotation effect would benefit from 2D cylinder warp effect (time consuming. totally understandable it wasn't a priority).

It is my first game jam and also my first real experience with developing games with a physics/graphics engine, so I will say not only was it not a priority, but I didn't know what a Cylinder Warp effect was until you mentioned it! Cheers, will explore :)

-It could be smoother for the gameplay if losing wont send you back to the title screen. Also reducing the 3,2,1, timer would make insta-retrying multiple times smoother and encourage replayability.

Interesting. I put in the 3,2,1 timer because a) I realised the music kinda kicked in after 3 seconds so I wanted it to sync a bit, and b) I didn't want people to feel unprepared when starting (the timer kicked in straight away and I wanted a preparation like in a racing game). But yes, I think maybe a "retry" and "go to title" buttons may be better? To give folks a choice rather than forcing them back would be an acceptable solution.

Thanks again for the kind words :)