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MonoScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 4.000 | 4.000 |
Gameplay | #141 | 3.000 | 3.000 |
Overall | #153 | 3.439 | 3.439 |
Originality | #157 | 3.273 | 3.273 |
Art | #171 | 3.091 | 3.091 |
Music | #178 | 2.727 | 2.727 |
Is the graphics 1 bit? | #198 | 4.545 | 4.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very nice entry! Theme is 100%! Also I like the Game very much but Im just not good for enough…but Art is solid as well. I like the Tower Rotation :)
Glad you liked it especially the art! I don't consider myself an artist so that means a lot :).
Thanks of the comments. Aware it is potentially a bit too difficult :D
Solid mechanic. I would like to have the camera offset toward upper position so I can see more when I am going up.
Congratulation!
I'm not good enough to play :(
Ah that is a shame, I do think the difficulty is probably a bit on the hard side :( - thank you for playing!
I'm not good enough to play :(
Great 1-dev entry.
Here's some constructive feedback (as the one I'd like to receive myself). Bear in mind that these are totally expected for a gamejam and even more so with the shortcomings of being a 1 man team.
Cheers!
Hi Bruno,
Thanks for your detailed comment. I really appreciate your feedback. Was going to answer a few of the points below. Rest assured I welcome the feedback and the kind comments :), and I do broadly agree with you
Thanks for this. Interesting. I felt when I put the music on top of the sound effects I couldn't hear the SFX or it sounded garbled, so reduced the music. Happy to take your lead on it though and decrease the SFX volume to a similar level.
It is my first game jam and also my first real experience with developing games with a physics/graphics engine, so I will say not only was it not a priority, but I didn't know what a Cylinder Warp effect was until you mentioned it! Cheers, will explore :)
Interesting. I put in the 3,2,1 timer because a) I realised the music kinda kicked in after 3 seconds so I wanted it to sync a bit, and b) I didn't want people to feel unprepared when starting (the timer kicked in straight away and I wanted a preparation like in a racing game). But yes, I think maybe a "retry" and "go to title" buttons may be better? To give folks a choice rather than forcing them back would be an acceptable solution.
Thanks again for the kind words :)
Amazing take on the theme! Loved the movement and the art style. Congrats!
First comment on the art style! Glad you loved it :) (I don't consider myself an artist XD).
Fun gameplay mechanic though it was pretty difficult in the beginning. Music goes hard!
Thanks for playing. Glad you liked the music :)
Nice! Similar core mechanics in both of our games, though I feel yours definitely requires more skill to complete. Very fun, but I might have some bias haha.
Also, props to your composer, quite the catchy tune!
Thanks for playing! Yeah may have ramped the difficulty up a bit too hard :)
Glad you liked it. No bias necessary :)
pretty good very hard to start maybe a more gradual increase of difficulty
Thanks for playing.
Yeah the difficulty I'm keen to look at the next version. Either the gradual difficulty or a bit of a slow down mechanic. Maybe bigger hit boxes.
Good game idea, but either the character should move a bit slower. Or the hooks should be easier to target, at least at the bottom of the tower. That would add a level of progression without frustrating the player at the beginning.
Thanks for playing! Yeah I regret making it too hard. Seems to be a common theme with the feedback, probably should have made the hitboxes a bit bigger. Ah well. v2 will have that.