very nice entry! Theme is 100%! Also I like the Game very much but Im just not good for enough…but Art is solid as well. I like the Tower Rotation :)
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MonoScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 4.000 | 4.000 |
Gameplay | #141 | 3.000 | 3.000 |
Overall | #153 | 3.439 | 3.439 |
Originality | #157 | 3.273 | 3.273 |
Art | #171 | 3.091 | 3.091 |
Music | #178 | 2.727 | 2.727 |
Is the graphics 1 bit? | #198 | 4.545 | 4.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Solid mechanic. I would like to have the camera offset toward upper position so I can see more when I am going up.
Congratulation!
Great 1-dev entry.
Here's some constructive feedback (as the one I'd like to receive myself). Bear in mind that these are totally expected for a gamejam and even more so with the shortcomings of being a 1 man team.
-Audio levels: Music is really quiet. SFX goes up to 0dBFS (clipping). I turned the volume up to listen to the music and as soon as I lost the sfx woke up the person in 1 room away.
-The tower-rotation effect would benefit from 2D cylinder warp effect (time consuming. totally understandable it wasn't a priority).
-It could be smoother for the gameplay if losing wont send you back to the title screen. Also reducing the 3,2,1, timer would make insta-retrying multiple times smoother and encourage replayability.
Cheers!
Hi Bruno,
Thanks for your detailed comment. I really appreciate your feedback. Was going to answer a few of the points below. Rest assured I welcome the feedback and the kind comments :), and I do broadly agree with you
-Audio levels: Music is really quiet. SFX goes up to 0dBFS (clipping). I turned the volume up to listen to the music and as soon as I lost the sfx woke up the person in 1 room away.
Thanks for this. Interesting. I felt when I put the music on top of the sound effects I couldn't hear the SFX or it sounded garbled, so reduced the music. Happy to take your lead on it though and decrease the SFX volume to a similar level.
-The tower-rotation effect would benefit from 2D cylinder warp effect (time consuming. totally understandable it wasn't a priority).
It is my first game jam and also my first real experience with developing games with a physics/graphics engine, so I will say not only was it not a priority, but I didn't know what a Cylinder Warp effect was until you mentioned it! Cheers, will explore :)
-It could be smoother for the gameplay if losing wont send you back to the title screen. Also reducing the 3,2,1, timer would make insta-retrying multiple times smoother and encourage replayability.
Interesting. I put in the 3,2,1 timer because a) I realised the music kinda kicked in after 3 seconds so I wanted it to sync a bit, and b) I didn't want people to feel unprepared when starting (the timer kicked in straight away and I wanted a preparation like in a racing game). But yes, I think maybe a "retry" and "go to title" buttons may be better? To give folks a choice rather than forcing them back would be an acceptable solution.
Thanks again for the kind words :)
Amazing take on the theme! Loved the movement and the art style. Congrats!
Fun gameplay mechanic though it was pretty difficult in the beginning. Music goes hard!
Nice! Similar core mechanics in both of our games, though I feel yours definitely requires more skill to complete. Very fun, but I might have some bias haha.
Also, props to your composer, quite the catchy tune!
pretty good very hard to start maybe a more gradual increase of difficulty
Good game idea, but either the character should move a bit slower. Or the hooks should be easier to target, at least at the bottom of the tower. That would add a level of progression without frustrating the player at the beginning.
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