Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MonoScaleView game page

Grapple up the tower and rescue the Princess in two colours!
Submitted by Rhys Wynne (@rhyswynne) — 1 day, 4 hours before the deadline
Add to collection

Play game

MonoScale's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#544.0004.000
Gameplay#1413.0003.000
Overall#1533.4393.439
Originality#1573.2733.273
Art#1713.0913.091
Music#1782.7272.727
Is the graphics 1 bit?#1984.5454.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

very nice entry! Theme is 100%! Also I like the Game very much but Im just not good for enough…but Art is solid as well. I like the Tower Rotation :)

Developer

Glad you liked it especially the art! I don't consider myself an artist so that means a lot :).

Thanks of the comments. Aware it is potentially a bit too difficult :D

Submitted(+1)

Solid mechanic. I would like to have the camera offset toward upper position so I can see more when I am going up.
Congratulation!

Submitted(+1)

I'm not good enough to play :(

Developer

Ah that is a shame, I do think the difficulty is probably a bit on the hard side :( - thank you for playing!

Submitted

I'm not good enough to play :(

Submitted(+1)

Great 1-dev entry. 

Here's some constructive feedback (as the one I'd like to receive myself). Bear in mind that these are totally expected for a gamejam and even more so with the shortcomings of being a 1 man team.

-Audio levels: Music is really quiet. SFX goes up to 0dBFS (clipping). I turned the volume up to listen to the music and as soon as I lost the sfx woke up the person in 1 room away. 
-The tower-rotation effect would benefit from 2D cylinder warp effect (time consuming. totally understandable it wasn't a priority).
-It could be smoother for the gameplay if losing wont send you back to the title screen. Also reducing the 3,2,1, timer would make insta-retrying multiple times smoother and encourage replayability.

Cheers!

Developer(+1)

Hi Bruno,

Thanks for your detailed comment. I really appreciate your feedback. Was going to answer a few of the points below. Rest assured I welcome the feedback and the kind comments :), and I do broadly agree with you

-Audio levels: Music is really quiet. SFX goes up to 0dBFS (clipping). I turned the volume up to listen to the music and as soon as I lost the sfx woke up the person in 1 room away. 

Thanks for this. Interesting. I felt when I put the music on top of the sound effects I couldn't hear the SFX or it sounded garbled, so reduced the music. Happy to take your lead on it though and decrease the SFX volume to a similar level.

-The tower-rotation effect would benefit from 2D cylinder warp effect (time consuming. totally understandable it wasn't a priority).

It is my first game jam and also my first real experience with developing games with a physics/graphics engine, so I will say not only was it not a priority, but I didn't know what a Cylinder Warp effect was until you mentioned it! Cheers, will explore :)

-It could be smoother for the gameplay if losing wont send you back to the title screen. Also reducing the 3,2,1, timer would make insta-retrying multiple times smoother and encourage replayability.

Interesting. I put in the 3,2,1 timer because a) I realised the music kinda kicked in after 3 seconds so I wanted it to sync a bit, and b) I didn't want people to feel unprepared when starting (the timer kicked in straight away and I wanted a preparation like in a racing game). But yes, I think maybe a "retry" and "go to title" buttons may be better? To give folks a choice rather than forcing them back would be an acceptable solution.

Thanks again for the kind words :)

Submitted(+1)

Amazing take on the theme! Loved the movement and the art style. Congrats!

Developer

First comment on the art style! Glad you loved it :) (I don't consider myself an artist XD).

Submitted(+1)

Fun gameplay mechanic though it was pretty difficult in the beginning. Music goes hard!

Developer

Thanks for playing. Glad you liked the music :)

Submitted(+1)

Nice! Similar core mechanics in both of our games, though I feel yours definitely requires more skill to complete. Very fun, but I might have some bias haha.

Also, props to your composer, quite the catchy tune!

Developer

Thanks for playing! Yeah may have ramped the difficulty up a bit too hard :)

Glad you liked it. No bias necessary :)

Submitted(+1)

pretty good very hard to start maybe a more gradual increase of difficulty

Developer(+1)

Thanks for playing.

Yeah the difficulty I'm keen to look at the next version. Either the gradual difficulty or a bit of a slow down mechanic. Maybe bigger hit boxes.

Submitted

Good game idea, but either the character should move a bit slower. Or the hooks should be easier to target, at least at the bottom of the tower. That would add a level of progression without frustrating the player at the beginning.

Developer

Thanks for playing! Yeah I regret making it too hard. Seems to be a common theme with the feedback, probably should have made the hitboxes a bit bigger. Ah well. v2 will have that.