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First of all -- 3.0 could not have come at a better time! I was elated to run into it right as I was starting up a project that used it. It's working great so far, and the improvements are spectacular! It being a free update is a very, very appreciated bonus.
I only have one request / question. I understand that this might be difficult, due to how prevalent region IDs are in snippletless generation, but I was wondering if there was a way / could be a way to use region IDs as decoration if it's not a region ID used by the plugin? For example, you can use Details to place grass tiles automatically in a cave, I was wondering if you could do the same kind of thing with Regions. It seems to only paste tile data and doesn't maintain any region IDs (or events).

Hi Grimurex,

Thanks for your feedback!

You can already paint with Region Tiles, so you can put Region tiles the same way as you put e.g. grass or water with the "draw details" function. The plugin should not treat Region Tiles other than floor or B tiles.