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This is an amazing prototype! An onslaught at night time where visibility is limited to the light's shine arc. The gameplay is pretty similar to our mechanics of a main shooter in the middle of the screen. I just wished the enemies spawn frequent with each of them having relatively low hp. I pulled up my auto clicker just to wait and put 20 arrows to an enemy before it gets eliminated.

(+1)

Thanks for testing. I'm currently fixing the random generation of enemies. In the current version, level 11 is a level where the enemies are randomly generated.