Yes it will not use pathfinding, it just tries to increase its x/y values to get closer to the player's x/y values. The difference is that it does not move randomly sometimes.
Yes diagonal movement already exists in the base engine so it's not too much to add those commands to the movement routes the plugin creates. In a future update I can look to create diagonal-movement enabled versions of all of the existing movement options. Thanks for the suggestion.
Ah I wasn't sure if i was specific, but if there was a way to make events use diagonal movements as part of there autonomous movement that would be awsome, i'll be interested to try these out!
I would need to do some testing but I don't think it will be that difficult to add diagonal movement variations in for the autonomous move types this plugin adds.
Just out of curiosity, how would you compute diagonal movements? alot of people say it's really difficult to implement but I think it can be done to wonderful effect if done properly.