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Yeah, I tried fixing as many bugs as possible but some of the physic ones I just couldn't since for most of the code I used unity's built in physics but I hope you enjoyed!

There was nothing that struck me as "Uhhh, this game is broken!" or anything like that.  Just think of it as a feature, rather than a bug. :)

Yeah, Thats Always my thought process

I did find one thing with the spinning poles, where the ball clipped through, but otherwise I didn't notice any bugs.

(+1)

Yeah, that tends to happen idk why because I have it where it always checks the collision either way hoped you liked it!