Thank you for giving my game a second try. I'll try to expand the gameplay of the game (like adding a shop where you can spend the money you earn). I think I have an idea for the recipe book you mentioned. It would work in such a way that you could store potions that you have made and see what kind of ingredients are in them. I would also like to make the potions work in the combat section as well, but I will have to look into the ballencing of it. I'm really grateful that even though the game was a bit buggy at first, you had the patience to wait until I uploaded a fixed version.
UFOCrab
Creator of
Recent community posts
Fun game and love the graphics. There is some lag when using the rain ability. Maybe you should make the player start with less clouds and make the collectable clouds a bit rarer and more scattered around the map. I love the little people collecting wood and living their lives, it makes you feel like you are really protecting something.
Thank you all for reviewing my game. I checked the code and found out why the game was crashing. The problem was that the game was looking for the bottle sprite outside of the game again. It should be fixed now. So for anyone reviewing the game after the patch, please note that I fixed this bug after the submission deadline.
Credit to Pixelsnorf for the slime sprites.
Link to the slime sprites: https://pixelsnorf.itch.io/platformer-slimes
Credits to XtremeFredd for the Brewery Music (Bit Beats 3)
Credits to Lightyeartraxx for the Fight Music (Just a Dream (Wake Up!)
Credits to DASK for the SFX (RETRO SOUNDS)
This game has potential. It has a great theme and a simple but good combat system. Maybe try adding some complexity if you want to expand the game. One thing I didn't like was that enemies could detect and shoot you from off-screen, which felt unfair, but also made each level feel like a puzzle as you had to find the correct path to defeat all the enemies without getting overwelmed.
It's relaxing but I wish, there would be a bit more strategy with preparing baked goods in advance and not just pray and hope that someone whants a baget or muffin. maby by showing the orders of the next three orders that are comming up or by a trend system where you can see what is more likely to be ordered.
I like the artstyle with it's comfy vibe, the only problems I have is that the customers feel boring, so maybe you could give them more of a personalety.
Overall it's a nice game and it was fun to play.
Thank you for the feedback. I'll try to improve the next version of the game according to your feedback and alsp keep your feedback in mind when I'm creating another game. You are deffenetly correct with the timer not fitting the context and I'll try to find a new way to incorperate difficulty into the game that make more sense. I also like the idea with making the person you're talking to feel more real by giving them a more tangible personalety and sense of self. Maybe I'll use some sort of profile picture for the person so that the person feals more like an induvidual. The idea of yours with making the conversation more interrelated and that bad/good answers have consequences down the line of the dialog would be a cool way to punish/reward the player.
https://itch.io/jam/do-you-wanna-jam-2024/rate/2892675
Feedback would really help