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Hamman11

50
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A member registered Oct 18, 2022 · View creator page →

Creator of

Recent community posts

yeah, I wanted it to feel quite claustrophobic 

yeah, as I said really fun just had some lag but that's all also may be my many tabs :|

fun but i had bad performance

yeah, I didn't have much time to work on my game as I was quite busy but that is indeed the good ending

yea me also scared of water

cool game

thanks for playing!

(1 edit)

nice game

cool game

wowza that's really good for 48 hours and the music fits in so well keep up the good work! :)

FUN GAME LAST PART REALLY GOT ME!

BRO THATS AWESOME!!

Cool And claustrophobic would recommend!

Fun Little Game!

Yeah I Think My Fav Is The Rouge But I Did Try The Knight And Did Well But I Think I Just Need To Play More :)

Thank You For Playing! btw your game is AWESOME!

Thanks also great job on making it through!

Yeah, it's really fun but maybe a bit too difficult for me!

Thanks for Playing and yes I realized you can play on mobile but to me it doesn't feel as good as pc

Fun Game at first, I was going to do a Legend of Zelda like game, but the attack system was really buggy so I just decided to go with a quick polished little game!

Yeah, that tends to happen idk why because I have it where it always checks the collision either way hoped you liked it!

Thanks, I didn't know if it was too hard because my family had a bit of difficulty with some levels but glad to hear you liked it!

Yeah, Thats Always my thought process

Yeah, I tried fixing as many bugs as possible but some of the physic ones I just couldn't since for most of the code I used unity's built in physics but I hope you enjoyed!

Cool

Fun

Really Fun! And Relaxing

Thanks for the support!

Yeah, that's true btw I didn't mean it in a mean way

It's okay I just didn't know and I was like umm is this like a troll or just wrong file?

Fun!

I like it but why no sound?

Why it just first person crossy road?

Finally got to playing it I keep on getting killed by the necromancer :(

(1 edit)

Thanks, if you want to know how to make the camera sway then here it is. so, it's basically a weapon sway script but is on a game object that has the camera as its child object here is the script, 

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class TILT : MonoBehaviour

{

    // by gigachad11

    [Header("Position")]

    public float amount = 0.02f;

    public float maxAmonut = 0.06f;

    public float smoothAmount = 6f;

    [Header("Rotation")]

    public float rotationAmount = 4f;

    public float maxRotationAmount = 5f;

    public float smoothRotation = 12f;

    [Space]

    public bool rotationX = true;

    public bool rotationY = true;

    public bool rotationZ = true;

    private Vector3 initialPosition;

    private Quaternion initialRotation;

    private float InputX;

    private float InputY;

    void Start()

    {

        initialPosition = transform.localPosition;

        initialRotation = transform.localRotation;

    }

    // Update is called once per frame

    void Update()

    {

        CalculateSway();

        MoveSway();

        TiltSway();

    }

    private void CalculateSway()

    {

        InputX = -Input.GetAxis("Mouse X");

        InputY = -Input.GetAxis("Mouse Y");

    }

    private void MoveSway()

    {

        float moveX = Mathf.Clamp(InputX * amount, -maxAmonut, maxAmonut);

        float moveY = Mathf.Clamp(InputY * amount, -maxAmonut, maxAmonut);

        Vector3 finalPosition = new Vector3(moveX, moveY, 0);

        transform.localPosition = Vector3.Lerp(transform.localPosition, finalPosition + initialPosition, Time.deltaTime * smoothAmount);

    }

    private void TiltSway()

    {

        float tiltY = Mathf.Clamp(InputX * rotationAmount, -maxRotationAmount, maxRotationAmount);

        float tiltX = Mathf.Clamp(InputY * rotationAmount, -maxRotationAmount, maxRotationAmount);

        Quaternion finalRotation = Quaternion.Euler(new Vector3(rotationX ? -tiltX : 0f, rotationY ? tiltY : 0f, rotationZ ? tiltY : 0f));

        transform.localRotation = Quaternion.Slerp(transform.localRotation, finalRotation * initialRotation, Time.deltaTime * smoothRotation);

    }

}

Nice gonna try this later this week!

Love this Game got my heart racing!

Fun Game I Like The Art Style!

Will be fixing the UI for future projects!

Yeah, I think it has something to do with the canvas scaling poorly anyway hope you liked it!