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(+1)

During my first playthrough, I didn’t notice the dash and grab mechanics, which turned out to be really fun.

I think making the information about the items more readable would help highlight this second use of the limitation even better. Unfortunately, it’s hard to stop and read the effects (both positive and negative) of each item.

That being said, great game, and I really liked the use of hand-made assets (literally)!

Yea, I would have made a popup for them, but I was turbo cramming for time lol. Thank you for playing!