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Azobrix

7
Posts
A member registered Aug 02, 2024

Creator of

Recent community posts

Thanks for the feedback!

Indeed, the hitboxes are unfair (and no, I won’t say how poorly they were made :P ).

And for the sound, you're right, we should have worked on it to make the game more immersive, but... time is time :) 

I really liked the use of the limitation, the physical consequences of 'throwing' an object in zero gravity are pretty clear!

Also, it's an 'active' puzzle game, and it's quite rare to see a good execution of this type of game, so it’s worth highlighting. I really like the concept, and it could definitely be developed further! Well done!

I really like how you used the limitation to justify the puzzle (the water we leave behind and that makes things slippery is a great idea showing the consequences of our passage).

You could have incorporated the future theme through a story to justify it or with "robotic" assets or other kind.

That said, very good puzzle!

During my first playthrough, I didn’t notice the dash and grab mechanics, which turned out to be really fun.

I think making the information about the items more readable would help highlight this second use of the limitation even better. Unfortunately, it’s hard to stop and read the effects (both positive and negative) of each item.

That being said, great game, and I really liked the use of hand-made assets (literally)!

Wow, great idea and use of the limitation, I really like the reversal of the objects. I really enjoyed playing this game, and honestly, the concept is so good that it could be developed further!

By the way, if you're willing to share your secret ingredient, I'm curious to know how you implemented the reversal of the objects!

I wouldn’t be surprised if you win! Great job!

The events are happening a bit too close together, it didn’t give me much time to understand each of the gauges. Maybe the game could start by introducing each gauge (with an event for each one explaining what the gauge does).

That being said, great idea, I love the use of the limitation!

Thanks for your feedback, and also, if after loop 10 you feel capable of going further, maybe the machine's manual provides information on a possible end without sacrifice :)