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It's now properly placed in dwarven capital

I see, am I right in assuming that'll be an act 3 area? As I've yet to encounter that. I've kinda had a dumb habit of restarting like 6 time over the last few days, because any time I get over 10-15 slaves I tend to get a 5 second delay per day wait time and it takes forever to get all the extra skill classes from the guilds to get properly set up.  

Yes. If you play without mods can you pass the save which has long delays?

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I only installed mods a few days ago, as you'll see in my topic on multiple marriages and such, chrisowens, the creator of the SFCRevamp mod helped me with the process of installation. So it's been a somewhat pre-mod occurrence but I'm sure it's likely due to the influx of materials and subordinates I have, I usually end up collecting the best ones I find like candy and forget there's like 15 unique's and and so I end up restarting. It's also likely a performance issue on my part, as I'm using an acer laptop. Not a high end desktop or any of the latest software. I do wanna get a decent rig set up one day and hopefully play this after civil war without waiting 5-10 seconds per day skip. But as I said, it's likely performance/rendering issues on my end, not the mods or the game in and of itself. 

(Edit) It was the Polygamous marriage topic, and I installed the mod a week ago. And the delays after each full day skip near mid-game or 12-15 hours gameplay content have been happening prior to that. 

Well mod errors could cause considerable slow downs in gameplay, better check console/error logs for that I suppose

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It's not a major issue, I just always inadvertently go for the same routine and when I see a near perfect species, like, for example, a gnome with all positive traits, virginity intact, craft modifier +20%, basic/advance combat skills and melee boost + 15% with 1 average, 2 good and the rest great or excellent, I get excited and go "ooo a piece of candy" and yoink them into my service and slap them with a writ of exemption to prevent child spirit system bug. Lmao. Happened with gnomes, beast cats, tribal elves, dwarves, kobolds, a goblin once or twice and surprisingly a beast rabbit. Had a few taurus too. I have noticed it more commonly with fairies, kobolds and gnomes, though. Btw, I was just wondering, is there any chance of adding a location eventually where the rarer species reside, similarly to the first game with the scylla/slimes/arachnid and whatnot? Cuz having to spam weeks for the exotic vendor kinda gets old after awhile and knowing they'd spawn or be found in exclusive areas would make it so much better. Like an exotic town filled with the rarer ones and the like, to farm dragon scales and bones. Just a thought, however unlikely it is to be implemented. Have a fantastic day, homie. And keep up the good work. You're going above and beyond with this game, honestly. 

We'll likely make it so that infinite tower will have higher chance for rare races and higher stats

I see. I highly anticipate it. I do f'sure appreciate all the effort you put forth, though. I don't know if you consider it work or a passion project, but regardless, I thank you. xD 

Both

Mind if I ask a totally unrelated question, by any chance? I've been trying to figure this out for so long, and it's kinda why I've restarted so many times, but, what is the special class required for the unique dialogue in Xari's hut on the first meeting about books? I assumed it was maybe a mage based one, since Myr is her sister and whatnot, but that doesn't seem to be the case. I can't for the life of me figure out if it's a guild based class, a normal unlocked one, a racial based class or something else entirely. Mind sparing me any further headaches and helping a player out? Because I've spent the better part of a week trying to figure it out lmao.