Updated! Good Bestiary descriptions!
BUG: Uh, not sure what happened. Got Toxic-ed, just kept Punching since I went into the Aeternator battle accidentally, then got hit with "Type Error: undefined is not a function".
Oh, Loadouts are for Crafted Potions only. Aw, not including Equips. But I guess that is a bit hard to do given that you can sell equips, etc.
EDIT: Actually, no, something's wrong about Recalling Loadout 5, regardless of a name? My money changes but nothing else does?
Can selling back the ingredients to the Lil Alchemist cost the same as buying them, so messing up in recipe planning isn't too bad? Or just sell potions? Because right now I can recoup costs by selling potions (Condensed Fire III) back to make a profit. At least it lets me correct my incorrect purchases.
And / or Dynamo Stones cost less to buy than selling gives.
Saying Not Yet nor cancelling out of the "Ready for Battle" message doesn't push Brill back, so she can pass the trigger by walking forward again.
Oh, wow. Lil Alchemist can get ANGRY! Woo!
Viewing post in 0.3.7-P2: Balance Patch 1 comments
Aha, I found out fixes to the bugs you found! (An invalid method call in Toxic's ramp-up variable and an oversight with the loadouts array's length; both should be patched out in a bit. I DIRECTLY tested Toxic to make sure there were no shenanigans.)
Being able to sell items back is a mistake I wasn't thinking about- that'll be patched out soon as well. That said, defining a custom "point price" for craftable items to use it as a way to recoup mistakes wouldn't be out of the question in the future.