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This is magnificent work.  The bones of a proper idle game are there, certainly - but what really impresses me is all the little QoL lessons that so many other idle games should learn.

Milestone reached or quest unlocked?  No worries - it pops an unobtrusive notification, and the auto-farming continues uninterrupted.  Worried about choosing gear, overlevelling a summon, or overfarming a certain material?  It's all good - everything applies, all the time.  Summon skills apply as permanent unlocks, equipment bonuses are permanent, and excess materials still count toward Ascension.  Want to respec to try something different?  No cost - just redistribute the points on the fly.  All actions are useful, and advance progress - there's little-to-no wasted time or dross to deal with.

Things like this, things that cater to a player's agency and convenience, really show a deep respect for a player's time and fun factor.  I've already wishlisted it on Steam, and I await the full release with baited breath.  <3

Thank you so much! It's great to hear that I've been taking the project in the right direction.