Again, you're talking about unexplained controls, when I'm pretty sure I included printed instructions with all the games you've just mentioned. Retrodom even had control mapping, which is counter to what you're saying. It's not my fault if certain people don't bother to take the time to read.
Do some of my older games have some jank to them? Most certainly, I will definitely admit. Does that mean you get to slap some arbitrary "fingerprint" on me, and relegate my future projects to whatever that is? No.
You're trying to give constructive criticism, but you don't even bother with details such as the fact that I did not make Zako Fight, or the fact that I just explained to you that this game is an early prototype, which should be obvious. Why you insist on treating this game like it should be a finished product is a mystery to me. You seem to not really be concerned with what I have to say in regards to my work, and you seem to be pushing your own personal opinions and preferences forward in whatever comments you make.