There have been a few comments in the pinned post on my patreon, as well as here about working with any potential compatibility issues with older games. I would suggest trying some of those solutions.
bomb-a-head
Creator of
Recent community posts
Again, you're talking about unexplained controls, when I'm pretty sure I included printed instructions with all the games you've just mentioned. Retrodom even had control mapping, which is counter to what you're saying. It's not my fault if certain people don't bother to take the time to read.
Do some of my older games have some jank to them? Most certainly, I will definitely admit. Does that mean you get to slap some arbitrary "fingerprint" on me, and relegate my future projects to whatever that is? No.
You're trying to give constructive criticism, but you don't even bother with details such as the fact that I did not make Zako Fight, or the fact that I just explained to you that this game is an early prototype, which should be obvious. Why you insist on treating this game like it should be a finished product is a mystery to me. You seem to not really be concerned with what I have to say in regards to my work, and you seem to be pushing your own personal opinions and preferences forward in whatever comments you make.
Thanks for the feedback.
In a nutshell, this is FAR from a finished game. Given some of your critique, I'm not quite sure whether or not you realize that.
There are a lot of interface things and refinement that will happen in due time, as I've been saying. For the time being, I think I covered the majority of the controls in a neat little file called "Controls.txt" right in the folder with the executable.
Maybe try looking at that.
Hello! Interesting idea you got going. It's not bad, but off the bat from playing the demo, I'll say that the CPU needs to actually attempt to grab the player, grabs need to be easier to pull off (maybe nix the special bar or make it cost less), and grabs need to decrease the opponent's health instead of increase it. Also, would be nice if you threw some optional ground recovery in there, but that's just a personal preference.
Kudos on actually having a demo though! There are too many of these small games that don't bother having one.
Did the VM change somehow? I would say it's a registry error that seems to happen to some people, in which case I would try using sfc/ scannow in the command line. I've never had this problem, as all the games still run fine on both my updated PC as well as on a decade old laptop, without any issue (although some games are slow on the laptop), so I'm never entirely sure how best to troubleshoot it.
Flash and Unity are two completely different architectures. Importing the games would take way too long.