Super Cool! Needed a LOT more visual feedback, and game juices for that matter, while those are just suggestions there are actual things i would like to address :
- A bit hard to grasp how long do i need to hold for a blink step, maybe a tiny progress bar that pops onto the cursor when you started holding it.
- If feedback above is a bit hard to accomplish, you can also just reduce the time needed to hold for blink, as clicking to attack by itself is already different enough that you dont need to hold for blink that length anyways
- Add audio cue whenever you hover on an enemy cuz its very hard to distinguish ground or enemy even with the reticle, sometimes it messes up my positioning since i would accidentally move instead of actually locking in.
- Player is not too visible in crowds of enemies a bit hard to pinpoint, maybe a faint outline or smth idk, do what you feel like would work, as long as the player doesnt blend in too much.
Amazing game anyways, great work!