Oh man that was hilarious! I hope it gave someone else as good of a laugh. Whoever said that the "crash" is a feature, not a bug is actually right! Those non-interactable blocks are supposed to kill you when they fall on you. That's why the screen got a bit red at one point, cause you took damage. As for the crash, the dying was implemented last second so the code is pretty much "on collision kill player", even when you jump on top of them. There's no death screen, so the game just quits. Anyways, I really appreciate what you do for developers! I'll definitely check out your future streams. One feedback I'll take for the future is the mouse thing, didn't have enough time to put a sensitivity slider in the menu, but inverting the vertical axis is apprently more important than I thought!
A big thank you to everyone that tried the game out and gave it a chance, and thank you to Andreas for being an awesome teammate!