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Ieida

48
Posts
9
Topics
10
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1
Following
A member registered Mar 27, 2018 · View creator page →

Creator of

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Yes, it's just a main menu for now. Unfortunately I didn't have time to implement anything else during the jam, but we are still developing the game.

I did just manage to get to the "end game" a bunch of times, and wow! The game is aweomse. The balance seems perfect, although it's very luck based because you need to get the right upgrades at the right time. What ended up killing me always was the lag.

Very fun but extremely difficult. 30sec to 1m is the longest anyone can survive.

Hi, could you add me on discord so we can talk more about it? My username is chubshobe

No. It's a community project, similar to Godot itself.

Thank you for following.

I'm interested in what you mean by a character creation app.

Bump, where are the people at?

Heyo. I just made a post about my game, you can read about it here:

https://itch.io/t/4195522/godot-playtester-looking-for-anyone-to-playtest-my-sim...

It's a pixelart game, so if you're interested I'd like to discuss more.

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Hi!

I've been working on a learning project recently, using Godot's ENet multiplayer to create a simple 2D fighting game. I want this project to serve as a resource for multiplayer in Godot, while also being developed into a fun and interesting game.

You can join to contribute or playtest.

If you're worried that I'm gonna hack you or whatnot, the project is already on Github. You can clone and make a build yourself,  join from directly within the editor, or even host the server yourself. Also there's no direct connection between the server and clients because it uses playit.gg which itself uses tunneling, so the server doesn't even get the client's IP.

If you prefer to contact through discord add chubshobe

Hello!

I've been working on a Counter Strike inspired game with my own unique premise. The game is an FPS, focused on strategy and coordination.

There are lots of features planned, however, right now, we need your art to make the prototype more visually interesting.

I'd be happy to playtest it with you as well, you can find First Strike on my itch page.

I reply faster on Discord: chubshobe

Awesome! I've sent you a friend request.

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Hey there,


I have a bit of a silly proposal: How would you like to star in our survival game? 

It's a silly ask but I think it'd be really funny.

It'd be mostly grunting sounds I imagine, chomping down on food... quirky things like that, which I think your voice would be very entertaining to listen to.

Thank you! I do agree that we need a lot of polish and definitely a thumbnail. Overall I did not spent too much time on it so we did not have enough time to implement all of these things, even though I wish we did!

I was looking forward to participating in this jam because of the beautiful theme around it, though unfortunately I was kicked out of my team and it doesn't look like I will be able to find another. 

Anyways, good luck to everyone!

Hi! I'd like to team up with you.

Discord: chubshobe

Thank you! If we decide to develop this further we'll definitely take your feedback. Unfortunately our composer left early on in the jam and we didn't have an SFX artist so we didn't bother with sound.

How do I play

Thank you so much! We had a nice vision for the game but unfortunately we weren't able to realize it in time (largely due to my poor programming). I do want to update it, but I am a bit busy so I'm not sure if I'll get to it in time. The update would remove the stun mechanic which was never meant to be in the game, I added it for testing purposes. What exactly did you mean by the collisions btw? What is inconsistent about them? Are they not the expected size, not colliding with things that you expect to...?

Yup!

Sadly I can't play the game because there's no linux build and it's not playable in the browser.

Thank you! Reigns was one of our references, it's a surprisingly good way to tell an interactive story. Unfortunately we weren't able to develop the game further into what I believe would've been a very unique and interesting game. But hopefully you were able to play a functional, basic version of it and made some cool choices.

I only had enough time for one level.

My GitHub: https://github.com/Ieida

Project Discord: https://discord.gg/2n46ZVBST2

Project Repository: https://github.com/Ieida/Zombie-Shooter

Project Genre: Zombie Shooter

If you are interested, please join the Discord.

It had one unique mechanic which was used poorly. The gameplay felt long and unfair, as the enemies just kept walking towards me. It did moderately fit the theme, as it was built into it. Overall not very fun. Thank you for sharing it.

Hooray for the cat! Not as much for the game... The gameplay was as mediocre as the player's life. The theme fit very well, saving the cat's life while living your own. It is very innovative story-wise, but not very fun, the only joy I felt was for the cat. Thank you for sharing the game.

Apart from it being a mess, I think that replacing boring number progression with age is a fantastic idea.

This game has an interesting concept, making it unique. However it is very difficult, and combined with it's dull nature it creates a frustrating experience which quickly becomes boring.

I did not like how generic this game was. It only fits the theme because of it's genre, meaning poor innovation. Overall it was not very fun. Thank you for sharing the game, and I hope my criticism will help you improve.

I haven't recieved any friend requests on Discord.

I have joined Alex, seeing his potential. We are both in the GMT+2 timezone and we welcome anyone who is interested in learning and creating like we are.

Hello, I'm not very interested in working on a visual novel. Thank you for the offer and I wish you good luck.

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This is NOT PAID.

I have been studying Unity for a few years and I love it's high level component design and in general how simple and powerful the engine is. I am looking to join a team where I can contribute my knowledge to hopefully create something we are proud of, a game that we and others can enjoy.

If you'd like to contact me, please add me on Discord: Leida#8727

A bit of my background and about me:

I started my development journey with Minecraft, hosting a factions server and programming simple plugins. After that I went onto studying art and 3D modeling which introduced me to basics like geomteric shapes, color theory, lighting and the very basics of computer graphics. Meanwhile I had began discovering Unity and it's potential. During a hard period of my life from the beginning of 2019 until 2020 I accelerated my progress and learned C# and a large part of Unity. Since then until now I have been relentlessly studying game development, mainly programming concepts, C# and Unity. I enjoy sharing what I've learned and created, which is 50% of what I do today, I often write code for and help other aspiring game developers at the Unity Community Discord server and sometimes the Unity forum.

Oh man that was hilarious! I hope it gave someone else as good of a laugh. Whoever said that the "crash" is a feature, not a bug is actually right! Those non-interactable blocks are supposed to kill you when they fall on you. That's why the screen got a bit red at one point, cause you took damage. As for the crash, the dying was implemented last second so the code is pretty much "on collision kill player", even when you jump on top of them. There's no death screen, so the game just quits. Anyways, I really appreciate what you do for developers! I'll definitely check out your future streams. One feedback I'll take for the future is the mouse thing, didn't have enough time to put a sensitivity slider in the menu, but inverting the vertical axis is apprently more important than I thought!


A big thank you to everyone that tried the game out and gave it a chance, and thank you to Andreas for being an awesome teammate!

The more substancial changes:

  1. Bugs
  • Walkie-talkie does not fly off randomly and disappear anymore
  • Force Objects are less buggy


  1. Features
  • Force Objects have more depth
  • Scrap! Scrap and debris floats all around, use for scrap coming soon

https://github.com/Ieida/Walkie-Talkie.git

Have you guys tested it yet? Let me know!