Hi, could you add me on discord so we can talk more about it? My username is chubshobe
Ieida
Creator of
Recent community posts
Heyo. I just made a post about my game, you can read about it here:
https://itch.io/t/4195522/godot-playtester-looking-for-anyone-to-playtest-my-sim...
It's a pixelart game, so if you're interested I'd like to discuss more.
Hi!
I've been working on a learning project recently, using Godot's ENet multiplayer to create a simple 2D fighting game. I want this project to serve as a resource for multiplayer in Godot, while also being developed into a fun and interesting game.
You can join to contribute or playtest.
If you're worried that I'm gonna hack you or whatnot, the project is already on Github. You can clone and make a build yourself, join from directly within the editor, or even host the server yourself. Also there's no direct connection between the server and clients because it uses playit.gg which itself uses tunneling, so the server doesn't even get the client's IP.
If you prefer to contact through discord add chubshobe
Hello!
I've been working on a Counter Strike inspired game with my own unique premise. The game is an FPS, focused on strategy and coordination.
There are lots of features planned, however, right now, we need your art to make the prototype more visually interesting.
I'd be happy to playtest it with you as well, you can find First Strike on my itch page.
I reply faster on Discord: chubshobe
Hey there,
I have a bit of a silly proposal: How would you like to star in our survival game?
It's a silly ask but I think it'd be really funny.
It'd be mostly grunting sounds I imagine, chomping down on food... quirky things like that, which I think your voice would be very entertaining to listen to.
Thank you so much! We had a nice vision for the game but unfortunately we weren't able to realize it in time (largely due to my poor programming). I do want to update it, but I am a bit busy so I'm not sure if I'll get to it in time. The update would remove the stun mechanic which was never meant to be in the game, I added it for testing purposes. What exactly did you mean by the collisions btw? What is inconsistent about them? Are they not the expected size, not colliding with things that you expect to...?
Thank you! Reigns was one of our references, it's a surprisingly good way to tell an interactive story. Unfortunately we weren't able to develop the game further into what I believe would've been a very unique and interesting game. But hopefully you were able to play a functional, basic version of it and made some cool choices.
My GitHub: https://github.com/Ieida
Project Discord: https://discord.gg/2n46ZVBST2
Project Repository: https://github.com/Ieida/Zombie-Shooter
Project Genre: Zombie Shooter
If you are interested, please join the Discord.
This is NOT PAID.
I have been studying Unity for a few years and I love it's high level component design and in general how simple and powerful the engine is. I am looking to join a team where I can contribute my knowledge to hopefully create something we are proud of, a game that we and others can enjoy.
If you'd like to contact me, please add me on Discord: Leida#8727
A bit of my background and about me:
I started my development journey with Minecraft, hosting a factions server and programming simple plugins. After that I went onto studying art and 3D modeling which introduced me to basics like geomteric shapes, color theory, lighting and the very basics of computer graphics. Meanwhile I had began discovering Unity and it's potential. During a hard period of my life from the beginning of 2019 until 2020 I accelerated my progress and learned C# and a large part of Unity. Since then until now I have been relentlessly studying game development, mainly programming concepts, C# and Unity. I enjoy sharing what I've learned and created, which is 50% of what I do today, I often write code for and help other aspiring game developers at the Unity Community Discord server and sometimes the Unity forum.
Oh man that was hilarious! I hope it gave someone else as good of a laugh. Whoever said that the "crash" is a feature, not a bug is actually right! Those non-interactable blocks are supposed to kill you when they fall on you. That's why the screen got a bit red at one point, cause you took damage. As for the crash, the dying was implemented last second so the code is pretty much "on collision kill player", even when you jump on top of them. There's no death screen, so the game just quits. Anyways, I really appreciate what you do for developers! I'll definitely check out your future streams. One feedback I'll take for the future is the mouse thing, didn't have enough time to put a sensitivity slider in the menu, but inverting the vertical axis is apprently more important than I thought!
A big thank you to everyone that tried the game out and gave it a chance, and thank you to Andreas for being an awesome teammate!
Hi! My name is David. I am a 3D modeler with two years of experience in modelling and four to five in the game development industry. I have been in many teams before and have experience in things other than modelling. I will mention them below!
My portfolio: https://www.artstation.com/ieida
I will describe the game shortly and give you a document to read after messaging me.
The project's name is My Piece(might change). The game is very short but sweet, designed for a team of up to 3 developers max. Basically, it is a visual novel that does crime solving in a unique way. The game will eventually break the fourth wall as well, like many other. I am aware.
Looking for: Unity programmer (experience/will to program and polish game mechanics) and sound effects artist.
Requirements: willing to work on someone else's project, calm, cooperative, self-motivating and dedicated. You should also be willing to spend at least 4 hours a day on our project. If there is enough work of course.
Things I have experience in other than modeling: VFX(Unity's shuriken only), graphic design(UI and logos), basic coding(C#), game design, rigging and animation. I possess all of the skills mentioned above in Requirements, so all I want is for others to do the same so we can work well together! I will handle all of the art needed. I will spend at least 6 hours a day on the game.
Length of project: as I said, it is designed with a small team in mind, so I would say it can be done in one to three months of hard work.
Rev-share project!
Contact: either message me on Discord Leida -#8727 or e-mail me gomnosano@gmail.com
Hope to work with some of you soon! Have a nice day :).