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(+1)

I enjoyed fun kiting the enemies around until I could build up a big swarm of them and drop a giant combo when I blast them all together. The squares chasing after you was a good idea to keep the player active and force them into potentially dangerous situations with the bullets flying around.

I liked the humor you had for “plot armor” on the game description page.

Really nice work!

(+1)

Thanks! The square enemy was specifically added to make the player move a bit around and also to protect from cheesing the game-you could totally stay in a corner and just get a super high score, so I made that enemy spawn in the corners to make sure no one would stay there too long!