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A jam submission

Plot ArmourView game page

Fast-paced shmup arcade with a neon style!
Submitted by DeltriDev — 4 days, 11 hours before the deadline
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Plot Armour's itch.io page

Results

CriteriaRankScore*Raw Score
Score Chasing#113.1433.143
Overall#143.1143.114
Fun#153.1433.143
Theme#163.0003.000
Presentation#173.1903.190
Originality#203.0953.095

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
You are ONE SHOT away from being killed, but the author decided to give you a LITERAL plot armour

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Comments

Submitted(+1)

That was great! Awesome music, art, presentation, and unique gameplay!

The only thing I can say is that maybe the difficulty curve needs some work as the game is currently too easy. Maybe it’s that the bullets are too slow and easy to avoid.

Developer

Thanks for playing! Yeah the difficulty work needs a tiny bit of work but I'm pretty proud of the game so far!

Submitted(+1)

The music, sounds and visuals all go together nicely.
The gameplay also felt very smooth.
I found a nice strategy to get a lot of points.
I had a lot of fun with this game.

Developer (1 edit)

Thank you! The music is the first-ever (actual) tracks I composed for a game! I'm very proud of it :)

Submitted (1 edit) (+1)

ONE OF THE GAMES THAT I WAS SEEING PROGRESS ON DISCORD, FINALLY LETS GOOOOOO!! 

I played one of the initial no-juice versions, great to see how far you've taken the juice, the pace also is pretty good now compared to before. Simple clean effective game design (dom would be very proud 😂) The polish + post process are well done too. At a first glance, the gameplay looks simple but there is more strategy to it, at one point i was 'collecting' bullets intentionally which also does a domino effect of kiting/grouping the enemy which then leads to big multiplier + score which also does a great risk/reward since more enemies are there now more bullets are there which gets risky but it gives more reward. GREAT Great gameplay design that is! ⭐Had lots of fun with this one man, well done! 👏

Developer(+1)

Thanks for your kind words! I was very much inspired by the simple and fun games Dom makes and decided to make sure I make a game that's easy to grasp and is very replayable!

Submitted

What I liked:

  • Visually looks very clean - had a nice "arcadey" feel
  • The juice on killing enemies felt great
  • Distinction between enemies vs. projectiles was clear

Feedback:

  • Pacing felt a bit slow for me personally - it became a test of patience rather than a test of skill at a point
  • Some juice on when you absorb a bullet would be good to have
  • The ability to absorb multiple bullets to create a more powerful attack could be cool
  • I scored 100,100, but my score did not appear on the leaderboard!

Developer(+1)

You can absorb multiple bullets, actually up to 20. But the idea that if you absorb a lot more you get a super attack is nice! Now about the leaderboards, did you try to clear the data of itch.zone? I think there is some cache trouble with the leaderboards

Submitted(+1)

Ah yes! I cleared my cache and I can see my score there now - good to know. Thanks!

Developer(+1)

This will probably be an issue on other games too, so have it in mind!

Developer(+1)

I can confirm that your score IS on the leaderboard (I opened the game and saw your name at the top). There is this data problem with WebGL and caching that is not something I can fix and messes up a lot of leaderboards. Try to open the game in an incognito tab or empty the recent data from itch.zone 

Submitted(+1)

Gorgeous. Great gameplay. Well done for a jam entry (or a casual game in general). Playing on a touchpad was a bit obnoxious, I'm going to have to try it again when I get back to my mouse.

Developer

You might want to try to play with a controller too!

Submitted(+1)

Great Game, The effects looks awesome! bro the person in the first place in the leaderboard played really hard to get there LOL

Developer(+1)

Yeah like WOW how did they even do that?!

Submitted(+1)

GOOD AND BEAUTIFUL GAME!

THE BORDER EFFECTS MAKE ME LOOK LIKE I'M PLAYING ON OLD TVs

TIP FOR PLAYERS: TRY MAKE SYNC WITH YOUR FAVOURITE MUSIC!

Developer

Thanks a lot! The border effects are there to give the retro aesthetic-i think it works well!

Submitted(+1)

Like the concept of the game, absorb and bounce back! A little work on the game feel and it'll be a great arcade game. Good luck :)

Developer

Thank you! What in your opinion can I improve on the game feel?

Submitted

Ok so i guess the most essential first, I would like the absorption shield to have a different look when its absorbed a bullet. Sometimes i would try firing thinking that there is a bullet absorbed in the shield when there's not and get hit. Other than that probably simple recoil animation on firing, better sound effects, more powerful looking bullets. smoother movement etc.

Submitted(+1)

Its a nice and challenging game. I love the visuals. Maybe I am wrong but it seemed like the player character moves a bit quicker diagonally (the issue we generally get when we miss the sqrt(2) factor?!)

Developer (1 edit)

Thank you for playing! I use the new unity input system and I didn't realise that the player moves faster diagonally, I'll look into it.

Submitted(+1)

I enjoyed fun kiting the enemies around until I could build up a big swarm of them and drop a giant combo when I blast them all together. The squares chasing after you was a good idea to keep the player active and force them into potentially dangerous situations with the bullets flying around.

I liked the humor you had for “plot armor” on the game description page.

Really nice work!

Developer(+1)

Thanks! The square enemy was specifically added to make the player move a bit around and also to protect from cheesing the game-you could totally stay in a corner and just get a super high score, so I made that enemy spawn in the corners to make sure no one would stay there too long!

Submitted (1 edit) (+1)

Good idea and nice art style! Maybe more dynamic movement would be better. I can also stay in the corner and play easier, maybe I need some counterattack from this. And if I press continue fast I'll start a new game in slowmo.

Developer

Thanks for your feedback!

  1. you actually cant stay in the corner two long, the second type of enemy (the square one) spawns only in the corners, which means if you stay there too long one will spawn behind you and that will be an instant death lol
  2.  i totally did not think someone would mash the try again button, woops! Must be an easy fix for the after jam. In the meanwhile you can wait a second more 😅
  3.  what do you mean "dynamic movement"?
Submitted(+1)

2 Yes, accidentialy hit instant )
3 Movement a bit slow, not sure how to describe feeling.

Developer

hm yeah I understand, maybe i could have made the movement a tiny bit faster haha

Submitted(+1)

Really like the artwork and the concept, was alot of fun to play

Developer(+1)

Thank you!