I'm proud to be able to claim the second highest score at the moment - second only to the developer haha
There's lots of things I really liked about this game:
- Soundtrack: intro music was very nice, and the combat music fit the tone perfectly
- Art style: it was simple but effective
- The visual feedback on getting kills/increasing my combo multiplier was definitely dopamine inducing
- I like the simplicity of the design - you built around 2 mechanics, and created enemy types that fit well with those mechanics e.g.ballista - the player needs to reposition to be able to kill that enemy (fits well with the mechanic of being able to reposition to where you threw your spear)
As far as feedback goes:
- The biggest thing that got in the way of the fun for me was not being able to move the camera independent of where you are aiming/not being able to move your character independent of the camera. This may have been an intentional design choice, but I think the game would have benefitted from being able to move the player or the camera with wasd - I felt like I was wrestling with the camera to try and get it to where I wanted at times.
- I think the blood particles linger a little too long and are a bit too large
- I think it would have been fun to be able to stack your combo multiplier a bit higher - I think this could potentially push the skill ceiling a bit higher
- I was able to beat the game on my second attempt, and played 1 more time to see if I could improve my score. However, I don't feel a strong pull to try and improve my score further. I think if the game had a little bit more depth/skill to it, I could see myself playing it over and over again. What that depth/skill component would be, I'm not sure, but just something to keep in mind if you plan on working on this game further!
Overall I really enjoyed playing this game, it was well scoped for the jam, and you did a great job executing! Awesome job!