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I liked the aesthetic of the game, it is very cute. I also thought the particle effects on the attack were quite nice.

I didn't really understand the high-score chasing aspect however - it seems like your score carries over between every run? 

I think if you added collisions to objects so the player has to avoid them and position around them, and made it so the game doesn't end instantly after 1 shot, there could be a fun game loop here. I didn't enjoy having to click through the main menu and intro sequence every time I wanted to play again.

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Yes! The game was made in just one day, so I couldn't implement everything I planned. The leaderboard encourages players to survive longer and gather as many enemies as possible for that one perfect shot. It takes both skill and patience.